Thursday, January 31, 2013

Gaming Industry Claims Broadband Is Holding Them Back

The video game industry is frustrated with the lack of adequate broadband speed across the globe. While we've made great strides on that front (remember how bad Valve's Steam used to be in the younger days of broadband?), Eidos President Ian Livingstone recently told conference attendees that the game industry was "fighting broadband."

The biggest problem is that broadband speeds aren't keeping pace with the growing size of downloadable games and patches, but Livingstone said the industry is also still struggling with high latency connections a decade after lingo like "HPB" and "LPB" exited the gamer lexicon. "We have to worry about broadband when we should be thinking about making better games," says the Eidos boss.

You can read more and follow the comments here:

Gaming Industry Needs More Broadband

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